Computer Action Games Are Not For The Young Only

GAMES

Computer Action Games Are Not For The Young Only

Games are a structured form of recreational play, normally undertaken for fun or entertainment, and occasionally used as a teaching tool. Games are very different from work, which tends to be performable only for monetary gain, and from literature, which is more typically an expression of cultural or aesthetic values. In video games, the player engages in acts of playing that enhance his knowledge and ability to use that knowledge in a real-world context. While the objective of playing video games is typically to advance the player’s score, they can also be a form of relaxation and recreation.

Non-gamers may perceive action video games as childish, or even stupid. In truth, many action video games do a great deal to stimulate thought process and intellectual functioning. The skill set necessary to be a successful non-player character in an action video game, such as a fighter, is very detailed and sophisticated. Therefore, while non-gamers may be tempted to think that a fighter is too “real” to be enjoyed by a younger audience, in truth, that fighter is quite intelligent and thus a very engaging subject matter for many gamers.

Computer games, for the most part, are much more accessible to most people today than were computer games a generation or two ago. Many adults who were previously unable to afford the video game titles of their choice can now afford to purchase them. Adults have been playing computer games since the mid-1990s, when the proliferation of first-person shooter games on the PC made them popular with young men and women. In fact, the first person shooter games of today have become so popular among men and women that it has even become acceptable for some to wear headgear, like the “roid guy,” during certain online games. As a result, computer games are much more socially acceptable today than they once were.

Gaming is a multi-billion dollar industry. In North America alone, video gaming now accounts for approximately six percent of the retail sales of computers and personal hand held devices. One of the primary reasons for the recent increase in popularity of computer games is the expansion of video gaming into high definition format. High definition is capable of providing much more vivid and realistic visual effects than the standard definition format, which has been available on computers and other devices for nearly twenty years.

Computer action games are very different from their more conventional predecessors such as motorized chess or checkers. These games require not only creativity but also highly trained reflexes in order to beat opponents. The development of computer games has allowed them to be played by both casual gamers and avid devotees of all ages. In fact, most people who spend time playing computer action games do so because they enjoy the challenge of trying to master a complex computer program.

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